Lexideck Technologies

Simulation

MASS

The Multi-Agent Semantic Simulator. Models a system from the outside and hands you an executable artifact about how it behaves.

MASS and MASH are not the same thing

MASS models systems from the outside and produces executable artifacts about how things behave. MASH, Multi-Agent Semantic Hallucination, places you inside a world as a sensory reality engine. They share a foundation and serve different registers, and anyone who finds both repositories should be told which is which.

MASH has its own page.

Manifold Pulse

A 3D N-body gravitational particle simulation in WebGL. Velocity Verlet integration, attractor-to-attractor gravity producing slingshot fields and emergent saddle-point trajectories, and continuous speed-to-color encoding.

Four versions in about ninety minutes. It is the one thing on this site a visitor can watch rather than read, which is the argument for hosting it here and running it in the browser.

The simulator

Drag to orbit, scroll to zoom, space to pause, R to reset. Open it full screen.

Why the agents are arranged this way

Under MASS is Informatic Exchange Geometries: the proposition that reality can be described as a computational engine running on bitwise exchanges, where information flows form geometric patterns that determine the available paths of interaction.

Applied here, that is not decoration. Agents are specialized information processors sharing a field. Tool integration creates structured exchange pathways between them. The Unified Hyperplane maps the space that results. The six-agent split exists because the geometry suggested it, not because six felt tidy.

The full statement, on the research page