Monitors

Particles
300
Attractors
4
Bonds
0
Forming
0.0/s
Decaying
0.0/s
Exchange events
0
Decays × ln2
0.0
Speed
1.0x
State
running
FPS
0

Decays × ln2 is a running count of bond decays scaled by ln 2, in arbitrary units. It tracks erasure events, not joules.

Controls

Angular momentum the wells start with, as a fraction of the circular-orbit rate. Under free fall this is their opening kick; on a driven ring it is the sweep rate.

Energy lost when two particles touch. At 0 nothing cools and nothing clumps.

On by default: every well pulls every other, so this is a true n-body. No ring of equal masses is stable without a central mass, so expect them to wander, slingshot, and eventually crowd the centre. Turn it off to drive them on a fixed ring instead.

About and keys

Every particle attracts every other, and by default every well does too, so the whole thing is a genuine n-body. A soft core stops anything merging. Pairs that meet slowly enough form a bond, up to three per particle, and each bond is given a lifetime drawn from an exponential distribution with the half-life set opposite. Bonds pull, decay, and re-form, so the structure never finishes settling.

Orbit with left-drag, zoom with scroll, pan with right-drag.

Space pause, R reset, H hide panels, C controls, M monitors, + and - time.

Manifold Pulse

An n-body U-space with decaying informatic bonds